﻿using System.Collections.Generic;
using System;

namespace Battle.TimelineLog
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");

            SysDataMgr.Inst.StartLoad();
            var test = SysDataMgr.Sys_Buff.GetData("B001");
            Console.WriteLine("test", test);
            var hero = SysDataMgr.Sys_Hero.GetData("H001");
            Console.WriteLine("hero", hero);

            List<InitFighterData> fs = new List<InitFighterData>();
            InitFighterData fd = new InitFighterData("H001", 1);
            fs.Add(fd);
            InitFighterData fd2 = new InitFighterData("H002", 2);
            fs.Add(fd2);
            Battle b = new Battle();
            b.Init(20*1000, fs);
            var log = b.Start();

        }

    }
}
